/*
 * This file is part of the Sx Framework Library.
 * 
 * Copyright (C) 2013 University of Colorado Denver
 * <min.choi@ucdenver.edu> <shane.transue@ucdenver.edu>
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy 
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 
 * copies of the Software, and to permit persons to whom the Software is 
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in 
 * all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 
 * DEALINGS IN THE SOFTWARE.
 */
#ifndef SX_SIMULATION_OBJECT_RENDERER_H
#define SX_SIMULATION_OBJECT_RENDERER_H

#include <sxAbstractSimulation.h>
#include <sxRenderer.h>
#include <sxGraphicsContext.h>
#include <sxGraphicsObject.h>
#include <sxDiscretePhysicalRepresentation.h>

using Sx::Graphics::GraphicsContext;

namespace Sx {
namespace Simulation {
namespace Objects {
namespace Rendering {

template <typename DerivedGraphicsContextType, typename DerivedObjectType, typename DerivedPhysicalRepresentationType>
class SimulationObjectRenderer : public Sx::Graphics::Rendering::Renderer<SimulationObjectRenderer<DerivedGraphicsContextType, DerivedObjectType, DerivedPhysicalRepresentationType>, Graphics::GraphicsContext, DerivedGraphicsContextType, Graphics::GraphicsObject, DerivedObjectType, Physics::DiscretePhysicalRepresentation, DerivedPhysicalRepresentationType> {
public:
	SimulationObjectRenderer(const std::shared_ptr<GraphicsContext>& graphicsContext) : Renderer(graphicsContext) {}

	virtual bool construct(DerivedGraphicsContextType* graphicsContext, DerivedObjectType* object, DerivedPhysicalRepresentationType* const physicalRepresentation) = 0;
	virtual void update(DerivedGraphicsContextType* graphicsContext, DerivedObjectType* object, double dt) = 0;
	virtual void render(DerivedGraphicsContextType* graphicsContext, DerivedObjectType* object, DerivedPhysicalRepresentationType* const physicalRepresentation) = 0;
};

typedef Sx::Graphics::Rendering::AbstractRendererBase<Graphics::GraphicsContext, Graphics::GraphicsObject, Physics::DiscretePhysicalRepresentation > RendererImplementation;

}

}

}

}

#endif
